Amiga games Here are some games I wrote many years ago back on the Commodore Amiga: Erik "Erik" was the first game I wrote on the Amiga. It was a vertically scrolling platformer, drawing inspiration from a number of contemporary games. I had previously created it on the Atari ST (it was my fist 16-bit game), and then ported it to the Amiga (which I bought from the money I had made from the ST version!). There were no additional features on the Amiga version, and no enhancements over the Atari ST version. After the publisher went bankrupt, I released the game as Licenseware. Standard version Download as: ADF formatOg! (Trog!) "Og!" (originally called "Trog") was the second game I wrote for the Amiga. It was a fairly short, sideways-scrolling game in the "Wonderboy" style. It used pixel-perfect collision detection routines and ran in 32-colour mode. I did also make a much more colourful AGA version which had 64 colours, much smoother sky colours and screen fades, and a 1-bit parallax background layer. Unfortunately, my Amiga Hard Drive seems to have died, and I can't find a version on floppy disc. So for now, this version is officially lost. Standard version Download as:Morton Strikes Back "Morton Strikes Back" was the full game based on the demo called "Smidge" which appeared on an Amiga Power cover disc. It is a sideways scrolling platform game with lots of jumping, enemies and collectables. It runs at 50fps with parallax scrolling. It was self-published. I subsequently produced an enhanced AGA version which was more colourful and had some levels changed / added. Standard version Download as: DMS format ADF formatEnhanced AGA version (A1200/A4000) Download as: DMS format ADF format |